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Projects

UI/UX Design

Welcome to my projects.
Here you’ll find a selection of my work. 
Explore my projects to know more about what I do.

Star Citizen 
Keybind UI Redesign 

UI/UX redesign of Star Citizen's Key Binding screen.

A solo project focused on Figma prototyping and UI design practice.

Through user research and iterative design, the project explores improvements in information structure, navigation, and visual feedback.

Copy of StarCitizen KeyBinding UI Redesign Mockup (1).png

Rogue-like 
Inventory UI Design 

Conceptual UI design for a rogue-like game's inventory screen.
A solo project focused on Figma prototyping and visual style study.
Built as a modern base layout, then restyled into a retro pixel aesthetic to explore how visual identity shapes with the identical structure.

Copy of InventoryProcess4_edited.jpg

Mech Game 

An asymmetrical PvP mech action game designed for both PC and VR platforms.

VR player takes control of a massive mech, experiencing heavy, immersive combat from the cockpit.

In contrast, PC players fight as human units, relying on movement and precision to survive and counter the mech.

Inspired by titles such as Titanfall and Underdogs VR, the game explores the contrast between speed, scale, and player view.

VantProcess4-3.png
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